1. Introduction -- 2. User-perceptive Multimedia Content Analysis -- 3. User Modeling on Social Multimedia Activity -- 4. Personalized Multimedia Search -- 5. Cross-network Social Multimedia Computing -- 6. Conclusion -- A. Appendix.
This book presents the first paradigm of social multimedia computing completely from the user perspective. Different from traditional multimedia and web multimedia computing which are content-centric, social multimedia computing rises under the participatory Web2.0 and is essentially user-centric. The goal of this book is to emphasize the user factor in facilitating effective solutions towards both multimedia content analysis and customized user services.